Facilities & Upgrades

Your course has three facility types. Each one affects a different aspect of your course's performance. Upgrading facilities costs XP — all of which is burned permanently.

Facility Types

Driving Range

Stat: Training

Training boosts the XP multiplier your golfer earns from completed rounds. A well-equipped driving range means every round is more rewarding.

  • XP multiplier: 1.0 + (training * 0.003)
  • At max training, your golfer earns roughly 1.3x the base XP per round

Practice Green

Stat: Condition

Course condition affects shot dispersion for golfers playing your course. Better condition means tighter shot accuracy — golfers play better on well-maintained courses.

  • Dispersion modifier: 1.0 - (condition * 0.003)
  • Higher condition attracts better players who value consistent playing surfaces

Clubhouse

Stat: Appeal

Appeal determines the maximum green fee you can charge. A prestigious clubhouse justifies premium pricing.

  • Green fee cap: (100 + appeal * 4) * (holes >= 18 ? 1.0 : 0.5)
  • Courses with fewer than 18 placed holes have half the fee cap

Upgrade Tiers

Each facility upgrades through 6 tiers (1-6):

TierCost
1 → 22,000 XP
2 → 36,000 XP
3 → 415,000 XP
4 → 530,000 XP
5 → 655,000 XP

All XP spent on upgrades is burned. Choose your upgrade path based on your strategy — revenue (Clubhouse), golfer earnings (Driving Range), or course quality (Practice Green).

Additional Holes

You start with 18 hole NFTs. Want more variety? Purchase additional holes:

Hole CountCost per Hole
19-265,000 XP
27-3510,000 XP
36-4420,000 XP
45+35,000 XP

More placed holes also affect your green fee cap — courses with 18+ placed holes get the full fee multiplier.

Next up: Green Fees & Revenue — Set your pricing and understand how XP flows to your course.